0.3 Change Set:

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Bug Fixes:
*Fixed a MAJOR hidden bug with search chance (Seemed like everyone was having a 20% search chance)
*Fixed a bug so carrying weight increase immediately upon levelling up (instead of a few days later)
*Fixed a bug so that skill chance is also updated when levelling up Agility
*Due to the removal of encryption program (below) game should run properly for all users (as properly as any rpg maker game anyway)
*Stopped the UI from blocking out the menu when giving items


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New Art:
* Aunt BJ Scene
* Aunt 69 Scene
* Aunt Riding Scene (Non-animated)
* Isabelle Bust
* Mom Kiss
* Isabelle HJ
* Sonya's Bust

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Major Changes:

IMPORTANT NOTE: Due to the changes in the relationship progression structure. All relationship levels have been reset to 0 (this is to ensure a New Game was not necessary to play the game) 

Ultimately this change is to make the flow of the relationships more obvious, it also allows me to better code different dialogues for each scene depending on how far along you are with that character (the realtionship point thing was a never a good indicator of that e.g. you could have 150 points with mom, but without ever triggering one of her scenes, so what does it even mean?). Should require less questions on how to do things. And ultimately I can visually show the max relationship level you can reach with each character.


*New UI! (Press A to toggle between home inventory and current inventory)
*Completely revamped the chances of finding items (See ItemFindChance image) 
*Search Locations repsawn in one day
*Completely revamped the structure of events (See RelationshipFlow diagram) 
 - You should now consider the relationship points more of like a level.
 - I.e. you can't keep gaining points doing the same thing
 - It represents visually how far you are along with the relationship, rather than having an arbitary number that doesn't mean much
*You will see a blue option for "talk" when there is a new talk option
*You will see a message/sound will be played when a new scene is available for unlock
*Following items have been added:
 - Wedding Ring (A rich guy used to own this)
 - Flowers (Don't think too hard about this one, but here's a hint. You can't pick mom's garden, so where else would flowers grow?)
 - Guitar (Travelling guitarists need somewhere to stay right?)
* Each scene has multiple dialogue variants (first time, low level realtionship, medium level realtionship and high level realtionship)
* Hotel has been added to the game
* Talk now determines your health in the mini-game
* You can now explore the back of the store!

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Minor Changes:

* Removed one shot crafting items from list such as advanced work bench when you craft them
* Isabelle now requires only 15 items of any combination to unlock her quest. Medicine counts as 2 items. (All items given in old saves are accounted for.)
* Zombies no longer pause when searching
* Zombies now pause when speech occurs
* Picture of NPC in menu changes based on romance level
* Swap bed and go scavenging with me options have been removed
* Removed TV/Radio from game
* Insulin is slightly more obvious (only slightly)
